Mirador is a boss run game where bosses are created by other players, made by Sauropod Studio. I helped design and program the boss cosmetic customisation system, puting in place and implementing a workflow for shaders and equipment customisation by the player in a "boss editor".
I created a camera system to help the marketing team to take videos in game, and an animation review tool. I worked on a couple of shaders and effects, like the grass and dithering shaders used in game, and I also had my hand in some gameplay programming.




